Description
Graduation Day (5e)
If you want to give new players a first session they’ll actually remember, this is the adventure to run.
This is a complete, ready-to-play introductory adventure for 4–8 beginning Dungeons & Dragons players using 1st-level characters.
When the heroes graduate from Harlan’s Adventurers Academy, their mentor vanishes on his final scouting mission. What begins as a straightforward rescue quickly descends into an orc stronghold, goblin warrens, and a deeper threat lurking far below. The adventure is written to be easy for first-time DMs to run while staying fun for veteran tables.
What’s Inside
- Two full dungeon levels that can advance characters from 1st to 4th level
- Boxed read-aloud text and clear, concise DM guidance throughout
- Fully statted 5e monsters and NPCs, with sensible DCs and encounter logic
- Class-specific starting treasure chests to equip new parties
- Wandering monster tables and hooks for continuation into a broader campaign
- Maps and room keys optimized for fast reference at the table
- Pre-rolled characters to get you started right away.
Everything you need to run a classic fantasy adventure – right out of the box. Here are some sample pages:




At-a-Glance Specs
- System: 5th Edition (D&D 5e compatible)
- Level Range: Designed for 1st-level characters; progression through 3rd–4th with full play
- Players: 4–8 (new-player friendly)
- Characters: 8 pre-rolled characters (4 classes) pre-configured for this adventure.
- Format: PDF (digital download, printable-no watermark)
- Layout: 8.5″ x 11″ US Letter, Black & White
- Length: ~49 pages
Credits
Written & Designed by Steven Scott Williamson
Artwork by Patrice Long (dieselshot.itch.io)
Published by Ruckerworks
Play Style & Teaching Aids
- Intro text that onboards brand-new players quickly
- Clear encounter intent and monster behavior notes
- Concise rules prompts to help new DMs
Dungeons & Dragons is a trademark of Wizards of the Coast, LLC. This product is not affiliated with or endorsed by Wizards of the Coast.






Rob –
I had to run a game for a bunch of DnD newbies on short notice and this seemed like a quick way to do it. I read it the night before and was able to run the game without a hitch. Great materail and the author seemed to have thought of everything! The pre-gen characters were used, which saved a lot of time. Definitely worth the price.
Don E. –
Forever DM since 2E. Recently started 5e and wanted to run my group though something not published by WotC. Found this after a mention on YouTube from the author (great channel, especially if you are OSR like me). Artwork reminded me of Gygax-era stuff, but wish there was more. Module was great and reminded me of old AD&D stuff, yet has all updated monsters and stats for 5e. Great value.
The Grey Grognard –
Less artwork than Lost Mine of Phandelver, but much better plot for new players IMHO. Plus the money doesn’t go to Wizards.